Tilt Control

You'll notice that there was no entry for yesterday.  I was caring for Eva again, since our child care is still sick.  
Thought I was able to sneak in a little modeling.  I'm finding the sleeves of the jersey to be a little tricky.  I might have to have one of my pro modeler buddies double check my work.  
I'm back at it today!  I could concentrate on finishing up Sebastian, which is getting there.... Though I can do that anywhere.  I might be more productive tackling one of the bigger issues since I have the lions share of resources available here at home (i.e.- good internet connection, a quiet room without distractions). 
Here's the current state of Sebastian:
The low res model is nearly complete.  Next on the model would be UV mapping, high res modeling, and texturing.  
But today, I should tackle the tilt controller or the GLSL shader code.  
@12pm - I've decided to work on the tilt controler route for now.  At least, I want to be able to build from libgdx source and use that library to compile my code.  I am following the walk through here to compile, https://github.com/libgdx/libgdx/wiki/Building-libgdx-from-source.  This walk through might need an update, instead of a compressed .zip as a final result, I see a setup.jar file which would allow me to start a new project.  What I need is the simple ability to update the source from my existing workspace.  
I've asked a question in the libGDX forum that might yield some guidance, http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=19710. 

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